Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game.
Awards
1997 Vuoden Perhepeli
Re-implements:
Holiday