Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game.
A "perceptual dexterity" game for Ages 6-12.