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Less Than 60 Miles

1 - 4
16
3 hr – 10 hr
Default avatar

Fabrizio Vianello

8.7
Modern Warfare
War

Game Description

"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading."

John R. Boyd, “Patterns of Conflict”

At 0400 Zulu Time, July 24 1985, three Warsaw Pact Armies cross the Inner German Border and advance at full speed into the Fulda Gap.

US V Corps, supported by West German 5 Panzer Division, start executing OPLAN 33001 – the CENTAG Defense Plan prepared and refined for decades – to accomplish the apparently impossible task of stopping 4000 Soviet Tanks before they reach the Rhine.

Taking its roots from SPI’s Central Front and NATO: Division Commander, Less Than 60 Miles is the first of an operational simulation series focused on Command, Control and Communication.

All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more.

Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.

Moreover, this is (hopefully) the first module of the C3 Series, covering the whole NATO – Warsaw Pact conflict in Central Europe. Yes, the idea is to have the whole Central Front playable in a gigantic, unmanageable, mind-blowing campaign.

Game Highlights

5 km per hex, 3 hours per game turn
Regiment / Battalion sized ground units
Detailed Order of Battle set in 1985
Close Air Support and Attack Helicopters
Command, Control & Communication related problems
Electronic and Intelligence Warfare
Formation Leaders skills (or absence thereof)
Artillery interdiction and Counter-Battery fire
Chemical and Nuclear warfare
Specific events for Warsaw Pact and NATO
Random events to further increase battlefield chaos
Two Campaign Games:
        "The Day That Never Comes", three Warsaw Pact Armies against US V Corps
        "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up 
    

Three Smaller Scenarios:
        "The Eleventh Hour", the first desperate hours of US 11th Armored Cavalry Regiment
        "Steps of Our Fathers", West German 5th Panzer Division finds itself on the main attack axis
        "Spearhead", US 3rd Armored Division must stop 8th Guards Army and send reinforcements North

Game Components (1st edition)

98×55 cm matte plasticized map, covering US V Corps area of responsibility
1056 5/8″ matte plasticized counters (6 sheets with 176 counters)
40 Action and Event Cards
36 pages Rules Booklet
28 pages Scenarios & Designer’s Notes Booklet
2x 8 pages Charts & Tables booklets
4x Player Aid Charts (Ground combat Chart, US V Corps Order of Battle, Central Front Order of Battle, Time Track)
2x 10-sided dice
10x zipbags

Game Components (2nd edition)

98×55 cm matte plasticized map, covering US V Corps area of responsibility
1056 5/8″ matte plasticized counters (6 sheets with 176 counters)
40 Action and Event Cards
24 pages Rules Booklet
24 pages Scenarios & Designer’s Notes Booklet
8 pages Field Manual (Examples)
2x 12 pages Charts & Tables booklets
5x Player Aid Charts (Ground combat Chart, CENTAG Sector 1 Order of Battle, Central Front Order of Battle, WP Time Track, NATO Time Track)
2x 10-sided dice
10x zipbags

(from website and user's description )

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