gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Spirit Island

1 - 4
13
1.5 hr – 2 hr
8.4
Age of Reason
Colonial
Environmental
Fantasy
Fighting
Mythology
Renaissance
Strategy
Territory Building

Game Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Share

Games You Might Like

Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Commands & Colors Tricorne: Jacobite Rising
8.2

Commands & Colors Tricorne: Jacobite Rising

21 hr – 1.5 hr
Age of Reason
War
Cover image of Imperial Struggle
8.3

Imperial Struggle

22 hr – 4 hr
Age of Reason
Colonial
Cover image of Rococo: Deluxe Edition
8.3

Rococo: Deluxe Edition

1 - 51 hr – 2 hr
Age of Reason
Economic
Cover image of The Battles of Rhode Island & Newport
7.9

The Battles of Rhode Island & Newport

20 min
Age of Reason
American Revolutionary War
Cover image of The Great Crisis of Frederick II
7.9

The Great Crisis of Frederick II

1 - 22 hr – 8 hr
Age of Reason
War
Cover image of A Pragmatic War: The War of the Austrian Succession 1741 – 1748
7.8

A Pragmatic War: The War of the Austrian Succession 1741 – 1748

23 hr – 5 hr
Age of Reason
War
Cover image of Anno Domini 1666
8.8

Anno Domini 1666

21 hr – 2 hr
Adventure
Age of Reason
Cover image of Aqua Mirabilis
7.5

Aqua Mirabilis

2 - 41.5 hr – 2 hr
Age of Reason
Industry / Manufacturing
Cover image of Campaigns of 1777
7.7

Campaigns of 1777

20 min
Age of Reason
American Revolutionary War
Cover image of Freeman's Farm 1777
7.7

Freeman's Farm 1777

1 - 230 min – 1 hr
Age of Reason
American Revolutionary War
Cover image of Les Guerres du Roi Soleil 1667-1713
7.6

Les Guerres du Roi Soleil 1667-1713

2 - 41 hr – 5 hr
Age of Reason
Pike and Shot