gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Tinners' Trail

1 - 5
14
1 hr – 1.5 hr
Default avatar

Martin Wallace

7.5
Economic
Industry / Manufacturing
Mining
Strategy

Game Description

In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively.

Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together?

This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.

With lead development and expansion designs by David Digby

Share

Games You Might Like

Cover image of 18Mag: Hungarian Railway History
6.9

18Mag: Hungarian Railway History

1 - 62 hr – 4 hr
Economic
Trains
Cover image of 1923 Cotton Club
7.6

1923 Cotton Club

2 - 445 min – 1 hr
African Americans
Card Game
Cover image of After The Empire
7.7

After The Empire

2 - 41 hr – 2 hr
Economic
Fighting
Cover image of ArchRavels
7.4

ArchRavels

2 - 430 min – 45 min
Economic
Fashion
Cover image of Ark Nova
8.5

Ark Nova

1 - 41.5 hr – 2.5 hr
Animals
Economic
Cover image of Blume
6.5

Blume

1 - 420 min – 45 min
Economic
Flowers
Cover image of Boonlake
7.9

Boonlake

1 - 41.3 hr – 2.7 hr
American West
Civilization
Cover image of Brick & Mortar
7.7

Brick & Mortar

2 - 41 hr – 2 hr
Economic
Cover image of CATAN: 3D Edition
7.5

CATAN: 3D Edition

3 - 41 hr – 2 hr
Economic
Cover image of Cape May
7.5

Cape May

1 - 41 hr – 2 hr
City Building
Economic
Cover image of Card Rails
6.7

Card Rails

3 - 520 min – 45 min
Card Game
Economic
Cover image of Carnegie
7.8

Carnegie

1 - 42 hr – 3 hr
Economic
Industry / Manufacturing