gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

The Deadly Woods: The Battle of the Bulge

2
14
6 hr – 12 hr
Default avatar

Ted Raicer

7.7
War
World War II

Game Description

In December 1944 Hitler launched a massive offensive against the weakly held Ardennes forest section of the Allied front in Belgium. Achieving complete surprise, the Germans nevertheless faced tough resistance from the battle's opening days, and the offensive was virtually over 10 days after it began. There followed a bloody Allied counterattack which gradually erased the bulge the Germans had created in the Allied line.

But you probably know all that. Yet another Battle of the Bulge game? Why yes. But one with a different approach. Specifically, award-winning designer Ted S. Raicer has taken a modified version of the chit pull system pioneered in GMT's The Dark Valley: The East Front 1941-45 and brought it west for an exciting new take on this classic wargame subject.

The scale of the map (which takes up about 2/3rds of a standard 22” by 34” map sheet, the rest given to tracks, charts and tables) is at 3 miles to the hex. Allied units are mostly regiments and brigades, ,with most German armor and infantry divisions divided into two kampfgruppen (battle groups), German artillery, Greif commando teams, infantry trucks, and the Von der Heydte paratroop unit are included as Asset markers, as are Allied artillery, scratch units, and engineers.

The game runs from December 16 1944 to January 16 1945 when the Allies reunited their divided front by recapturing the key town of Houffalize. Each turn through December 31st equals 2 days and the turns in January are three days long. The full campaign lasts thirteen turns while a scenario for just the German offensive is six turns long. But with The Deadly Woods' chit system and its multiple Action Rounds, a lot can happen in only six turns.

Each side gets a number of Action Chits each turn, which vary both in number and type. These include multiple Reinforcement chits which determine the arrival Round (but not Turn) of Allied and German reinforcements. There are German Logistics Chits which introduce historical supply effects. There are Movement or Combat chits which allow a player to choose. There are also Movement chits and Combat chits which limit the Active Player to the capability listed on the chit. And there are special chits, such as the German 5th Panzer and Allied Patton chits that allow some combination of Movement and Combat.

After the Initiative Player chooses the first chit played, the remaining chits are drawn randomly from a cup. A player may draw up to two consecutive chits and then enemy player must get the next chit.

Armor is severely limited in moving through other units along roads and bridges and at projecting ZOC into woods terrain. Combat may result in losses, retreats, surrender, or stalemate.

Each turn should take roughly an hour for players who know the rules. The German Player can win an instant victory by exiting units off the north map edge west of the Meuse or by holding 5 objectives at the end of a turn. Otherwise the game is won on geographic Victory Points. (The Germans also gets Victory Points for crossing the Meuse in supply, even if they are forced back across the river, so he has a reason to push even when the arrival of the British makes an Instant Victory impossible.)

So another Bulge game, but one with the historical action and decisions of games with a much bigger footprint and playing time. And with a unique take on the chaos and friction of the battle that makes it a great choice for solo play. Even if you are bulged out, you'll want The Deadly Woods in your collection!

Components 22" x 34" map 1.5 5/8" countersheets Rulebook Player aids Playbook Game box or ziploc

-description from publisher

Share

Games You Might Like

Cover image of 1941: Race to Moscow
8.3

1941: Race to Moscow

1 - 41.5 hr – 2 hr
Trains
Transportation
Cover image of 303 Squadron
8.4

303 Squadron

1 - 41 hr – 2 hr
Aviation / Flight
War
Cover image of Absolute War! The Russian Front 1941-45
8.5

Absolute War! The Russian Front 1941-45

21 hr – 4 hr
War
World War II
Cover image of Across the Bug River: Volodymyr-Volynskyi 1941
8.3

Across the Bug River: Volodymyr-Volynskyi 1941

1 - 24 hr – 15 hr
War
World War II
Cover image of Ambon: Burning Sun & Little Seagulls
8.2

Ambon: Burning Sun & Little Seagulls

21 hr – 2 hr
War
World War II
Cover image of Atlantic Chase
8.6

Atlantic Chase

1 - 230 min – 2 hr
Nautical
War
Cover image of Battle for Germany: Deluxe Edition
8.2

Battle for Germany: Deluxe Edition

2 - 43 hr – 4 hr
War
World War II
Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Car Wars (Sixth Edition)
8.5

Car Wars (Sixth Edition)

2 - 41 hr – 3 hr
Fighting
Miniatures
Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of Commands & Colors: Samurai Battles
8.3

Commands & Colors: Samurai Battles

21 hr
Medieval
Renaissance
Cover image of Company of Heroes
8.9

Company of Heroes

2 - 41 hr – 1.5 hr
Miniatures
Video Game Theme